Welcome to ArmaServicesNET Police Cars Framework installation guide. Please follow these simple steps to avoid any errors while installing this module:
Step 1. Inside of the archive that you downloaded from your cp, you’ll find two folders: “Server” and “Client”, drag “asn_d3sFrameworkCfg.hpp”, that you’ll find inside your client folder, inside of your “config” folder in your mission root (missionname.island)
Step 2. Edit your description.ext and after ‘ #include “config\Config_Master.hpp” ‘ add ‘ #include “config\asn_d3sFrameworkCfg.hpp” ‘
Step 3. Open your ‘ fn_keyHandler.sqf ‘ inside your ‘core\functions’ folder of your mission root, replace
};
Step 4. drag the asn_d3sframework.pbo from the server folder to your @life_server\addons folder in your server root
Step 5. Add “F(asn_d3sFrameworkSay3d,CLIENT)” inside your CfgRemoteExec.hpp just below “F(TON_fnc_player_query,CLIENT)”
Step 6. If you’d like to use the sounds included with the script add
};
inside your CfgSounds in your description.ext and drag the content of client >> sounds inside of your sounds folder in your mission root
Step 7. (Optional) If you want to access a single siren just by pressing a key add “1 spawn asn_d3sFrameworkSirensKeys;” inside of your fn_keyhandler like this : “case 2: { 1 spawn asn_d3sFrameworkSirensKeys; }; ” and change 2 with the key id you’d like to use, it obviously mustn’t be already in use, otherwise you’ll get an error, change the 1 with the siren id you configured inside of asn_d3sFrameworkCfg.hpp .