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- Works with any framework.
- Mission-styled radiation zones with loot.
- Building Loot: Surrounding buildings are randomly populated with loot you’ve specified.
- Dead Body Loot: Area will be randomly populated with dead bodies carrying loot.
- Wreck Loot: High-end gear randomly spawned within the zone area.
- Radiation: be prepared and be geared to meet the invisible danger.
- Sound effects are included.
- You can simply specify zone locations with markers, set radius, randomize zones order per restart.
- You can set your own gear required for radiation protection.
- You can set a value of irradiation level that will be lethal for a player.
- You can enable/disable vehicle restrictions: all vehicles in area will have engines damaged over time.
- You can enable/disable all three modes of loot spawning.
- You can specify which buildings classes will be populated, how much loot per building to spawn, classes of containers spawned.
- You can specify every loot details with chances, random amount, etc.
- You can specify how much dead bodies will be spawned and their gear.
- You can specify which types of wrecks will be spawned, how much per zone, which containers types they will provide and how much containers it will spawn.
- You can get and set radiation level for your own purposes.
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